![]() ![]() So, like I mentioned in the post for the criminals mod, although that mod technically edits some files that are also edited in Zero’s No Randoms mod, you can easily make the two compatible by making my mod load last. Nothing else in Zero’s packages relies on anything in the specific file I edited, so making mine load last and override that part of Zero’s package won’t break anything. If you’re familiar with the Sims 3’s modding scene, the process for doing this is basically exactly the same as it was for that game. #Sims 3 resource.cfg updateĪdd a new folder in your Mods called Overrides, and then update your resource.cfg to give that folder priority. Step 1: Run the game at least once and enable mods A plaintext editor like Notepad (Windows) or TextEdit (Mac).If you’re not familiar, don’t worry: we’ll go step by step. Step 2: Navigate to your Mods folder in File Explorer or Finder This will make sure you have a Mods folder created, and that when you add mods to it, they’ll load in-game. The Mods folder will generate inside of your user files folder. If you’re unsure where this folder is, Crinrict has lots of good information on where to find it and what it contains here. Long story short: this is usually in “Documents\Electronic Arts\The Sims 4” on Mac and PC, but may be located elsewhere if you did an advanced install. Step 3: Create a new folder inside Mods named “Overrides” If the Mods folder doesn’t generate, you can add one inside of the Sims 4 folder through normal means. You can actually name it whatever you want. ![]()
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